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VFX & Feature Animation Reel | LAYOUT | Marcus Boos | senior digital artist
03:31

VFX & Feature Animation Reel | LAYOUT | Marcus Boos | senior digital artist

00:03 - 00:27 Outlaw King 00:03 • Set extension (harbor): using modeling techniques to extend LIDAR Scan/existing set holdouts and placing assets to create 14th century look alike harbor 00:10 • Set extension (village): placing and set-dressing of assets to create village 00:14 • Battlefield shots: re-sculpting and extension of terrain to fit the tracked cameras. Placing and posing of cg dead bodies and horses in the scenes. Set dressing assets (swords, shields, helmets etc..) 00:27 - 00:55 Skyscraper 00:27 • Assemble Shot using existing assets and match-up camera with LIDAR and asset • Animation of cg camera plus adding additional camera shake 00:39 • Re-projection of Plate on separate object (catcher) • Re-staging of shot (Character, Camera and Framing) 00:44 • Previz animation of helicopter 00:50 • Set dressing: placing manually debris and parts of destroyed helicopter in hangar 00:55 - 01:06 Peter Rabbit 2 •Blocking out the animation of the digital Characters (Keyposes and Inbetweens) •Camera Framing and additional camera shake 01:06 - 01:23 Peter Rabbit •Blocking out the animation of the digital Characters (Keyposes and Inbetweens) •Camera Framing and additional camera shake 01:23 - 01:34 LEGO Movie 2 • Finalizing the layout cameras including: cleanup or reconstruction of camera moves, setting-up camera focus and adding additional camera shake • Animation of stereo depth over the length of the shot (single and multi stereo cameras) 01:35 - 01:54 LEGO Ninjago • Finalizing the layout cameras including: cleanup of camera moves, setting up camera focus and adding additional camera shake • Animation of stereo depth over the length of the shot (single and multi stereo cameras) • Leading a team of stereo artists • Technical & Artistic Problemsolving 01:54 - 02:18 LEGO Batman • Finalizing the layout cameras including: cleanup or reconstruction of camera moves, setting-up camera focus and adding additional camera shake • Animation of stereo depth over the length of the shot (single and multi stereo cameras) 02:19 - 02:34 Happy Feet 2 • Dialing in the Camera attributes and Stereo values • Animation of stereo depth over the length of the shot • Ensuring shot-to-shot depth continuity
Feature Animation Reel |Final Layout|
03:45
3D Stereoscopic / Final Layout Show Reel SBS
03:11

3D Stereoscopic / Final Layout Show Reel SBS

3D STEREO REEL BREAKDOWN: 00:01 - 01:01 „the LEGO Ninjago movie“ • Leading a team of up to 8 stereo artists • Finalizing the layout cameras, including: cleaning up the camera move, setting up camera focus and adding additional camera shake • Setting up and animating the stereo depth (single and multi-stereo cameras) • Resolving technical problems • Stereo Compositing using Nuke for Previsualization such as Binoculars or in-Mirror objects • Being aware of Stereo-continuity between shots 01:01 - 01:29 „the LEGO Batman movie“ • Finalizing the layout cameras including: cleaning up the camera move, setting up camera focus and adding additional camera shake • Setting up and animating the stereo depth (single and multi-stereo cameras) • Being aware of Stereo-continuity between shots 01:29 - 02:13 „Happy Feet 2“ • Dialing in the Camera-and Stereo values • Animating the stereo depth over the length of the shot • Setting up and animating stereo floating windows • Being aware of Stereo-continuity between shots 02:13 - 02:32 „The Underdogs“ • Stereoscopic Supervisor • Supervision and Setup of Stereoscopic Pipeline in Maya and Nuke • Building a Stereo Camera Rig for the needs of the production • Setting up a pipeline for the Stereo Workflow in communication with Layout and Lighting/Rendering • Supervision of the Stereo Compositing • Setting up and animating stereo floating windows • Being aware of Stereo-continuity between shots 02:32 - 02:52 „2D to 3D Conversion (PF Depth)“ • Convert shots of a feature animation I worked on from 2D to 3D • Using PFDepth to convert a 2D shot into 3D • Tracking the shot and masking out the different depth layers • Creation of Depth maps 02:52 - 03:11 „the LEGO Ninjago movie“ • Leading a team of up to 8 stereo artists • Finalizing the layout cameras, including: cleaning up the camera move, setting up camera focus and adding additional camera shake • Setting up and animating the stereo depth (single and multi-stereo cameras) • Resolving technical problems • Stereo Compositing using Nuke for Previsualization such as Binoculars or in-Mirror objects • Being aware of Stereo-continuity between shots
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