VFX & Feature Animation Reel | LAYOUT | Marcus Boos | senior digital artist
00:03 - 00:27 Outlaw King
00:03 • Set extension (harbor): using modeling techniques to extend
LIDAR Scan/existing set holdouts and placing assets to create 14th century look alike harbor
00:10 • Set extension (village): placing and set-dressing of assets to
create village
00:14 • Battlefield shots: re-sculpting and extension of terrain to fit the
tracked cameras. Placing and posing of cg dead bodies and
horses in the scenes. Set dressing assets (swords, shields,
helmets etc..)
00:27 - 00:55 Skyscraper
00:27 • Assemble Shot using existing assets and match-up camera with
LIDAR and asset
• Animation of cg camera plus adding additional camera shake
00:39 • Re-projection of Plate on separate object (catcher)
• Re-staging of shot (Character, Camera and Framing)
00:44 • Previz animation of helicopter
00:50 • Set dressing: placing manually debris and parts of destroyed helicopter in hangar
00:55 - 01:06 Peter Rabbit 2
•Blocking out the animation of the digital Characters (Keyposes and Inbetweens)
•Camera Framing and additional camera shake
01:06 - 01:23 Peter Rabbit
•Blocking out the animation of the digital Characters (Keyposes and Inbetweens)
•Camera Framing and additional camera shake
01:23 - 01:34 LEGO Movie 2
• Finalizing the layout cameras including: cleanup or reconstruction of camera moves,
setting-up camera focus and adding additional camera shake
• Animation of stereo depth over the length of the shot (single and multi stereo cameras)
01:35 - 01:54 LEGO Ninjago
• Finalizing the layout cameras including: cleanup of camera moves, setting up camera focus and adding additional camera shake
• Animation of stereo depth over the length of the shot (single and multi stereo cameras)
• Leading a team of stereo artists • Technical & Artistic Problemsolving
01:54 - 02:18 LEGO Batman
• Finalizing the layout cameras including: cleanup or reconstruction of camera moves,
setting-up camera focus and adding additional camera shake
• Animation of stereo depth over the length of the shot (single and multi stereo cameras)
02:19 - 02:34 Happy Feet 2
• Dialing in the Camera attributes and Stereo values
• Animation of stereo depth over the length of the shot
• Ensuring shot-to-shot depth continuity